#ifndef FRUSTUM_H
#define FRUSTUM_H

#include "Vector3.h"
#include <vector>

class ENGINE_API Frustum
{
public:
   Frustum();
   bool calculatePlanes(const D3DXMATRIX* pViewMat,const D3DXMATRIX* pProjMat);
   bool isBBoxColliding(const Vector3* pBoxVertices);

private:
   D3DXPLANE* m_pPlanes;
};

#endif//FRUSTUM_H

